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Huawei releases the industry's first Gigabyte VR ont based on AI to reconstruct VR vision

via:博客园     time:2019/10/20 15:00:55     readed:823

October 20, during the World VR Industry Conference, Huawei officially released the industry's first AI-based gigabit VR ONT (optical cat) product OptiXstar V series, breaking the last meter of home network experience bottleneck, reshaping the VR vision. This series of products are based on EAI (embedded artificial intelligence) intelligent acceleration algorithm, Wi-Fi 6, omnidirectional antenna, APM intelligent dormancy and other innovative technologies, which will support operators to create the cloud VR service of extreme experience for home users.

On October 10, China's first cloud VR business was officially launched in Sichuan Branch of China Telecom, marking that the cloud VR business has officially entered the commercial stage from the stage of technical verification and commercial design, and has fully opened the scale of commercial use of cloud VR business. The cloud VR service has high requirements for the bandwidth and delay of home network. Only the current comfortable stage VR service with 8K as the main part requires the bandwidth to be greater than 130mbit / s and the delay to be less than 20ms. It needs to match the broadband package with more than 500m. With the scale popularization of Gigabit broadband in China, it has the network foundation to support the scale application of cloud VR business. At present, the biggest network bottleneck lies in the last meter of home network: the mismatch between broadband package and user experience has become a common problem for home users. The core problem is that the existing home gateway products can not match the requirements of high bandwidth services such as VR.

Based on this, Huawei has released the Gigabyte ont products optixstar v854 and optixstar v864 for VR business applications to comprehensively support the cloud VR business to thousands of households and provide users with the ultimate immersive experience.

0 carton, VR supportGameExtreme experience

The EAI algorithm, which is the first in the world, can intelligently identify VR video / game business, provide exclusive transmission channel for cloud VR video, game and other services, and provide directional QoS guarantee, so as to effectively ensure the smooth flow of VR video, live broadcast and game screen without Catton. At the same time, combined with SOC chip acceleration and Wi-Fi empty port acceleration, Wi-Fi network delay is realized.

More wearA wall,Omnidirectional antenna, full house coverage of Wi Fi signal

Based on high performance, omnidirectional antenna and four signal amplifiers, Huawei's original empty port optimization algorithm and the industry's most complete anti-interference model, the Wi-Fi coverage radius is increased by 20%, and the signal passes through an additional wall, so that users can enjoy seamless broadband experience anytime and anywhere.

Gigabittape widthBased onWi-Fi 6Achieving GigabitTo the room

Huawei OptiXstar V864 is the industry's first gigabit VR ONT, based on Wi-Fi 6 with a Wi-Fi empty rate of up to 6Gbit / s, supporting the ultimate experience of a variety of innovative VR businesses in each room.

Green and energy saving, 1 tree a year

The intelligent sleep function of the APM (application performance management) is supported to realize the deep energy-saving, full-speed and idle-time dormancy, meet the world's most stringent European CoC V7 energy efficiency standard, the power consumption of the whole machine is lower than 20% of the industry, and the single product can save electricity by 70 degrees per year, The reduction in carbon emissions is equivalent to a number of trees per year.

Huang Zhiyong, vice president of Huawei's transmission and access product line and CMO, said:

Based on the VR OpenLab industry cooperation plan, up to now, Huawei has worked with more than 70 cloud VR industry partners to build an end-to-end cloud VR industry ecosystem, covering all aspects of cloud VR industry such as cloud VR rendering cloud platform, telecom level VR content aggregation platform, VR all-in-one machine, etc. The end-to-end mature cloud VR industry ecology will comprehensively support the scale deployment of cloud VR business.

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