Sony and Microsoft both confirmed that ps5 and Xbox Scarlett are surprisingly consistent in the choice of hardware bottom layer again, both of them are from AMD semi customization, CPU is based on zen2, GPU is based on radeon rDNA (Navi).
Among the disclosed features, ps5 and Xbox Scarlett also have many similarities, such as support for ray tracing, 8K resolution, 120fps, ultra-high speed SSD, etc.
In terms of ray tracing, NVIDIA CEO Huang Renxun is particularly excited.
When today's financial report for the third quarter of fiscal year 2020 was released, Huang Renxun told the media and analysts that both Sony and Microsoft saw the success of light pursuit on RTX graphics card before they stopped and suddenly woke up, and decided to apply the technology as well.
Mr. Huang stressed that facts speak louder than words. Ray tracing is the future. RTX is the pioneer of this school.
Huang's words are really amazing. After all, RTX 20 series graphics card was released last August, and the development cycle of ps5 and Xbox Scarlett is certainly far ahead of that.
Of course, from a different point of view, Lao Huang can't be because Sony, Microsoft didn't turn over its own GPU brand.
In theory, rDNA is not like NV Turing, which has a hardware core unit for ray calculation, so it's a question mark for the moment about how fine ps5 and Xbox Scarlett will be on TV.