On the afternoon of May 20, Tencent released its Q1 financial report for 2021, with revenue of 135.303 billion yuan, up from 108.065 billion yuan in the same period last year, a year-on-year increase of 25%.
In terms of profits,The net profit in the first quarter was 47.767 billion yuan, up 65% from 28.896 billion yuan in the same period last year.
In the first quarter of 2021, the company's revenue from value-added services increased by 16% year on year to 72.4 billion yuan.
Among them, the revenue of games increased by 17% to 43.6 billion yuan, which was mainly driven by the revenue growth of global mobile games (including King's glory, pubg mobile, peace elite, and recently launched Tianya Mingyue swordsman tour).
In the first quarter of 2021, the total revenue of mobile games and PC client games were 41.5 billion yuan and 11.9 billion yuan respectively.
The monthly active accounts of wechat and wechat are 1.24 billion,In the first quarter, the number of combined active accounts of wechat and wechat was 1.241.6 billion, up from 1.202.5 billion in the same period last year, an increase of about 40 million a year.
The official account, small program, video frequency, WeChat payment, WeChat and other enterprises together constitute a dynamic WeChat ecosystem, and WeChat user stickiness continues to increase.
Wechat ecology has also become an important scene for incubating new labor force. Public information shows that wechat ecology will generate 36.84 million employment opportunities in 2020, with a year-on-year growth of 24.4%.
The third tier and below cities have become new employment positions in the wechat ecosystem. The distribution of video Number operators in the third tier and below cities accounts for 42.1%, and the distribution of wechat payment service providers in the third tier and below cities accounts for 50.6%, which has effectively boosted the prosperity of small and micro economy in low tier cities and promoted the cultivation of new labor talents.
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