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Tencent Games released more than 40 new products exposed series "Game Technology" project

via:新浪科技     time:2022/6/27 22:01:07     readed:81

Reporter/Wen Ting

On the evening of June 27, the "Spark 2022" Tencent Game Conference was held online. Tencent Games released more than 40 products and content, including the first series of "game technology" projects, new game new products and cross -border applications. Ma Xiaoyi, senior vice president of Tencent, attended the conference in the form of high -fidelity digital people. He said that the game was not an isolated development industry. Since its birth, it has been driving and coexisting with cutting -edge technology, and accumulated accumulation A series of unique technical capabilities. Under the trend of accelerated integration of virtual and reality, these game technologies are being used in more and more areas such as digital cultural security, industrial simulation, smart cities, and film and television creation.

Ma Xiaoyi also revealed that Tencent has recently established a soft and hard XR business line, hoping to seize the opportunities for the next 4 to 5 years, and actively tried in all aspects of software, content, system, tool SDK, hardware and other aspects to create industry benchmarks in the industry. VR products and experience. "Game and game technology have begun to receive more attention. The spillover effect of game technology is increasingly apparent, and it is expected to become a digital innovation base for many fields."

 Explore more "cross -border" projects

Since 2021, Tencent has proposed the strategic concept of "Super Digital Scene". "With the continuous progress of technology and the upgrade we know, the game will definitely integrate into more economic development and social life, release greater scientific and technological power and richer value." Ma Xiaoyi said.

A series of exploratory projects based on game technology applications at this conference became the first attempt for Tencent to link partners from all walks of life.

Among them, the "Yunyou Great Wall" series of public welfare products are jointly created by many Great Wall Protection Research Institutions and Social Groups of the Great Wall Protection Research Institute and Great Wall Station. Through the "Cloud Tour Great Wall" applet, users can immediately "cross" to the Niger Great Wall of Xifengkou.

In the "Yunyou Great Wall" applet, the "Digital Great Wall" based on a number of gaming technology was officially unveiled -a large number of photos scanning and game engine rendering technology that can achieve high -precision digital reduction, which can improve the efficiency of digital asset production efficiency Generating technology, and cloud game technology that helps users get rid of terminal computing power, etc., realized the world's first gaming technology to achieve the largest, millimeter -level accuracy, and immersive interactive cultural heritage digital restoration. In this process, Tencent Games has accumulated a set of full -chain digital cultural protection technology solutions, which can help more cultural relics and monuments for digital preservation, re -engraving, and re -development.

Dunhuang Research Institute and Tencent jointly created "Digital Dunhuang × Tencent Interactive Entertainment Cultural Heritage Digital Creative Technology Joint Laboratory", which will combine game technology to build a "digital Tibetan scripture" The "fresh history" behind the cultural relics will also create the official virtual human Jiayao of Mogao Grottoes in Dunhuang, carry out specific practices such as virtual human real -time live broadcast and explanation, and to promote the exploration and interpretation of Dunhuang cultural exploration.

Game technology "spill" benefits industrial scenes

In response to the characteristics of the industry's "real -time analysis and calculation dense", Baosteel, Tencent Games, and Tencent Cloud work together, around the 1580 hot rolling factory of Baoshan Base Baoshan Base, Baoshan Iron and Steel Co., Ltd. VR interaction and other game technologies establishes factory -level twin services for Baosteel Hot Rolling Department, and eventually create a "full -time interconnection digital factory" with a holographic 3D naked eye effect. This cooperation is the first in -depth of Tencent Game Technology to the steel production link. It aims to use gaming technology to help improve the efficiency of physical industrial production, making the steel industry production smarter, energy saving and more efficient.

In addition, Tencent Games will conduct in -depth cooperation with Zhuhai Xiangyi Aviation Technology Co., Ltd., a wholly -owned subsidiary of China Southern Airlines Group, uses the advantages of both parties to overcome key technologies. Based on game engine capabilities, use physical real lighting and rendering technologies to jointly develop full movements together The viewing software system of the flight simulation machine is fully applied to the flight training of the full motion simulation machine. The two parties will explore the manufacturing of civil aviation technology and equipment with digital technology to accelerate the technology development of the civil aviation industry.

  Settlement of Water Testing Robot Project Accelerating Gaming Technology's cutting -edge exploration

It is worth mentioning that Tencent Games also cooperates with Tencent Game Start team, Tencent Robotics X Labs, to accelerate intelligent learning projects with Tencent Tianmei J3 Studio, Tianmei Technology Center, Tencent AI Lab to use AI And game technology drives multi -mode four -foot robot Robotics X Max to accelerate intelligent learning.

It is reported that this is an innovative and breakthrough research and application in the field of robotic research and development based on the accumulation of artificial intelligence in the game scene. In the future, robots can also play a role in more scenarios such as elderly care.

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